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1994-11-14
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These demo programs illustrate the following:
bubbles - Multiple single shot disk based anims with a copper list display.
bubble_blank - Multiple single shot disk based anims as a screen blanker.
bubble_line - Demonstrates ability to draw into a bitmap "behind" anim objects.
bubble_rastport - Demonstrates how to use standard system text and graphics
in conjunction with a GameSmith display.
bubble_virtual - Allow bubbles to bounce around a virtual space area, although
collisions are not enabled while in virtual space. Real space is the size of
the bitmap.
bubble_copper - Fast user copper list updated every vertical blank interval,
while bubbles bounce around the screen.
NOTE: there is no break handling in these demos. Do not use ctrl-C to break
out of the demos. Click the left mouse button to exit.